Substance designer clouds4/13/2023 ![]() The planet Coruscant in Star Wars was a source of inspiration. Around the hubs, another tile sampler is used to spread smaller lights to make them seem like nearby settlements. This city hub is plastered around using a tile sampler with a mask map of the landmass. Their creation was simple, using mainly a circle and rectangle nodes. We also created some man-made structures, the cities, which contrasted from the terrain background by having very precise, artificial, geometries, like lines and circles. They are created mostly with Splatter Circular nodes with custom shapes that resemble clouds as inputs. The big vortex like clouds have the most complex subgraph and are the most interesting. The atmosphere is comprised of several types of clouds each packed in their own subgraphs. I did three instances of the terrain generator subgraph with 2 set to greenish vegetation and one for desert, all together blended with masks. ![]() The terrain was the trickiest to make, especially creating a texture that resembles those specific valleys, peaks and ridges patterns. One of the clouds subgraphs plugged into a vector warp node seemed to do the job. Ran through a histogram scan and a clean oceans/land mask is formed.Īs for water, we decided it would look better with some details that resemble waves or currents. ![]() It may look simple, but it creates a slope effect on the shores which looks nice. Adobe cash prize contest open for all students Submit your best creative project using Adobe Premiere Pro, Photoshop, Illustrator or other Creative Cloud. I’ve started with creating a crude heightmap that can define landmass from water. This is simply a way of doing it, I am not a planet builder expert, more of a fan. I’ll show you a fun exercise I did using Substance Designer, the creation of an earth-like planet. Hello, I am Robert Tudor, Environment Artist in AMC.
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